Looking for Tidalis Partners!
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Looking for Tidalis Partners!
As the title indicates, I would like to have a fairly stable partner to play with Tidalis once in a while. Information about the game is below, and IMO a nice puzzle game:
<blockquote>At A Glance
- Puzzle game with casual appeal, hardcore depth, and an addictive new mechanic.
- Two-player co-op and competitive play (both local and networked).
- A wide selection of both action-oriented or brainteaser-like levels.
- Casual-friendly adventure mode, hardcore-focused custom games and vs modes.
- 20+ game styles, and dozens of items and special blocks.
- Rich, painterly art style and beautiful music.
- Players can create and share whole new themes, levels, and adventures.
- Options for colorblind players, players averse to lots of light and motion, and older computers.
</blockquote>
What Is Tidalis?
Tidalis is a block-based puzzle game with casual appeal, hardcore depth, and an addictive new "streams" mechanic.
The basic rules of the game are this: blocks fall down into the board and have a color and an arrow direction. If a
stack of blocks exceeds the height of the board, you lose. In order to clear blocks, you must right-click and drag
paths through the arrows to set up chain reactions of like-colored blocks.
If this sounds simple, that's because it is -- you'll be lining up lengthy chains within minutes. But you'll be
surprised how much brainpower it takes to set up combos of multiple chains, and the many brainteaser-style puzzles
include some real stumpers. Tidalis has co-op and competitive multiplayer modes (both online and offline);
action-oriented modes and timer-less brainteasers; a lengthy, casual-friendly adventure mode; twenty unique game modes
providing innumerable twists to the basic gameplay; dozens of special blocks and items; and over fifty minutes of
beautiful music to go with the painterly art.
In short, several games' worth of content are built on top of this core
mechanic, which you'll quickly find to be as iconic as it is novel. Get the demo now!
What Makes Tidalis Unique?
What happens when a notable indie strategy developer makes a puzzle game? We have no idea. Our first game happened
to be a notable indie strategy game, but we've never considered ourselves tied to any particular genre. Truth is, we
made Tidalis because we like puzzle games and we wanted to take our opportunity to innovate in that space.
The "streams" mechanic employed by Tidalis is what makes it so unique -- chain reactions with a dozen blocks are
trivially easy to create. This makes the game really easy to get into, but also makes the creation of advanced multi-stage
combos more challenging than in other block-based puzzlers. At an advanced level of play, it's the difference between
Chess and Checkers; with Tidalis in the hands of an expert, there are more variables to keep in mind as you set up truly
elegant interactions.
But never fear: the easier difficulty levels are quite relaxed, and our Zen mode provides a particularly no-rush style
of gameplay. The core mechanics are so simple that the two-year-old daughter of one of our staff enjoys playing along
with him. And we suppose it goes without saying that many of our mothers are hooked on it, too.
Whether you're just looking for a casual fun time, a deep and strategic puzzle experience, or a series of brain-bending
puzzles, we've got you covered. About half of the five staff members working on this game are the hardcore puzzle types,
and the other half have completely casual tastes. We've approached this with our usual attention to detail: the
mechanics of the timing, chain merging, and other mechanics have been refined to a ridiculous degree to provide an
optimal experience in all play styles.
As of 7/14/2010, Version 1.000, The Game Includes:
* Supported Platforms: Mac OSX "Panther" 10.39 or higher, Windows 2000 or later
* Game Styles: Normal, Zen, Sun & Moon, Line Clear,
Graviton, Frenzy, Featherweight, Trampoline, Light-Up, Item Survival,
Water, Wind, Jumping Bean, Limited Streams, Eater Defense, Solitaire,
Speed-Up, Block Swap, Shuffle, Bumpers
* Difficulty ranging from 0-10
* 115 Adventure Levels, 69 Brainteasers, 9 Ranked Boards, 5 Sampler Levels
* Block Sets: Smooth, Faces, Pixel, AI War, Organic, Shapes
* Music/Art Themes: Cavern, Fishing Village, Fishing Village
Night, Forest, Forest Night, Night Marsh, Night Marsh Variance, Open
Plains, Open Plains Cloudy, Rainy Mud Flats, Tidal Wreckage, Volcano,
Windy Mountaintop, Jeweled Palace, River, Snowy Lowlands, Temple,
Foothills, Hidden Theme 1, Hidden Theme 2, Hidden Theme 3
* General Special Blocks: Glass, Stone, Tinder, Fire, Ice,
Bubble, Charred, Eater, Direction Locked, Color Reactive, Metal Grille,
Turnip, Magnet (Repulsor), Magnet (Attractor), Quad Repeater, Flipper
(180), Flipper (45), Crystalizer, Color Blocker, Emission Statue, Pit
Monster, Sick, Cured, Living Stone, Inverter, Energizer
* Puzzle-only (or special mode) Special Blocks: Plastic, Metal, Wall (Passable), Wall (Solid), Water Fish, Water Balloon, Sponge, Apple, Golden Apple, Empty Block
* Easy, game-integrated game updates
* Mouse or keyboard controls, with keyboard control customization
* Multiple adventure savegames
* In-game tutorials
* Combinations of game modes in custom games
* Fun adventure mode story: Intro Cutscene, 45 Main Story Cutscenes, 6 Hidden Cutscenes, Ending Cutscene
* General Items: Place Color Block, Place Special Block, Can
'O Beans, Extend, Constrain, Crystal, Quake Hammer, Lightning, Question
Mark, Huge Boulder, Rainbow, Flood, Icer, Turnipalooza, Color Popper,
Fence, Hourglass, Running Shoes, Feather, Barbells, U-Turn, Wind Burst,
Scrambler, Insta-Streams, Molasses-Streams
* Puzzle-only (or special mode) Items: Safety Pin
* VS Modes: Garbage, Endurance, or Freeform
* Co-Op-Only Modes: Sun or Moon, Block Vaporizer, Item Buddies
* Limited Vs AI
* 64 Achievements
* Adventure collectibles and brainteaser titles
* Level Editor, Adventure Editor, and Theme Editor
* Per-player handicaps, co-op items
* Local high scoreboards (daily and overall)
* Network play for up to two computers, with up to two players on each computer (so 2-4 players in all).
* Alternatively, local 2-player multiplayer on a single computer.
* Server listings and filtering.
* Ability to sumbmit high scores and achievements to twitter.
Windows System Requirements
Windows 2000 or later, 32 or 64 bit
* 512 MB RAM (1 GB recommended)
* 1.4Ghz CPU minimum, 1.8 Ghz recommended for background animation or multiplayer
* 600MB Hard Disk Space
* 800x600 or greater screen resolution (32 bit color, 1280x720 recommended)
* Internet Connection or LAN required for networked multiplayer
* There are no particular graphics card requirements; anything from the last 5-8 years should be fine.
Mac OSX System Requirements
Mac OS X "Panther" 10.3.9 or later, Intel or PowerPC based
* 512 MB RAM (1 GB recommended)
* 1.4Ghz CPU minimum, 1.8 Ghz recommended for background animation or multiplayer
* 600MB Hard Disk Space
* 800x600 or greater screen resolution (32 bit color, 1280x720 recommended)
* Internet Connection or LAN required for networked multiplayer
<blockquote>At A Glance
- Puzzle game with casual appeal, hardcore depth, and an addictive new mechanic.
- Two-player co-op and competitive play (both local and networked).
- A wide selection of both action-oriented or brainteaser-like levels.
- Casual-friendly adventure mode, hardcore-focused custom games and vs modes.
- 20+ game styles, and dozens of items and special blocks.
- Rich, painterly art style and beautiful music.
- Players can create and share whole new themes, levels, and adventures.
- Options for colorblind players, players averse to lots of light and motion, and older computers.
</blockquote>
What Is Tidalis?
Tidalis is a block-based puzzle game with casual appeal, hardcore depth, and an addictive new "streams" mechanic.
The basic rules of the game are this: blocks fall down into the board and have a color and an arrow direction. If a
stack of blocks exceeds the height of the board, you lose. In order to clear blocks, you must right-click and drag
paths through the arrows to set up chain reactions of like-colored blocks.
If this sounds simple, that's because it is -- you'll be lining up lengthy chains within minutes. But you'll be
surprised how much brainpower it takes to set up combos of multiple chains, and the many brainteaser-style puzzles
include some real stumpers. Tidalis has co-op and competitive multiplayer modes (both online and offline);
action-oriented modes and timer-less brainteasers; a lengthy, casual-friendly adventure mode; twenty unique game modes
providing innumerable twists to the basic gameplay; dozens of special blocks and items; and over fifty minutes of
beautiful music to go with the painterly art.
In short, several games' worth of content are built on top of this core
mechanic, which you'll quickly find to be as iconic as it is novel. Get the demo now!
What Makes Tidalis Unique?
What happens when a notable indie strategy developer makes a puzzle game? We have no idea. Our first game happened
to be a notable indie strategy game, but we've never considered ourselves tied to any particular genre. Truth is, we
made Tidalis because we like puzzle games and we wanted to take our opportunity to innovate in that space.
The "streams" mechanic employed by Tidalis is what makes it so unique -- chain reactions with a dozen blocks are
trivially easy to create. This makes the game really easy to get into, but also makes the creation of advanced multi-stage
combos more challenging than in other block-based puzzlers. At an advanced level of play, it's the difference between
Chess and Checkers; with Tidalis in the hands of an expert, there are more variables to keep in mind as you set up truly
elegant interactions.
But never fear: the easier difficulty levels are quite relaxed, and our Zen mode provides a particularly no-rush style
of gameplay. The core mechanics are so simple that the two-year-old daughter of one of our staff enjoys playing along
with him. And we suppose it goes without saying that many of our mothers are hooked on it, too.
Whether you're just looking for a casual fun time, a deep and strategic puzzle experience, or a series of brain-bending
puzzles, we've got you covered. About half of the five staff members working on this game are the hardcore puzzle types,
and the other half have completely casual tastes. We've approached this with our usual attention to detail: the
mechanics of the timing, chain merging, and other mechanics have been refined to a ridiculous degree to provide an
optimal experience in all play styles.
As of 7/14/2010, Version 1.000, The Game Includes:
* Supported Platforms: Mac OSX "Panther" 10.39 or higher, Windows 2000 or later
* Game Styles: Normal, Zen, Sun & Moon, Line Clear,
Graviton, Frenzy, Featherweight, Trampoline, Light-Up, Item Survival,
Water, Wind, Jumping Bean, Limited Streams, Eater Defense, Solitaire,
Speed-Up, Block Swap, Shuffle, Bumpers
* Difficulty ranging from 0-10
* 115 Adventure Levels, 69 Brainteasers, 9 Ranked Boards, 5 Sampler Levels
* Block Sets: Smooth, Faces, Pixel, AI War, Organic, Shapes
* Music/Art Themes: Cavern, Fishing Village, Fishing Village
Night, Forest, Forest Night, Night Marsh, Night Marsh Variance, Open
Plains, Open Plains Cloudy, Rainy Mud Flats, Tidal Wreckage, Volcano,
Windy Mountaintop, Jeweled Palace, River, Snowy Lowlands, Temple,
Foothills, Hidden Theme 1, Hidden Theme 2, Hidden Theme 3
* General Special Blocks: Glass, Stone, Tinder, Fire, Ice,
Bubble, Charred, Eater, Direction Locked, Color Reactive, Metal Grille,
Turnip, Magnet (Repulsor), Magnet (Attractor), Quad Repeater, Flipper
(180), Flipper (45), Crystalizer, Color Blocker, Emission Statue, Pit
Monster, Sick, Cured, Living Stone, Inverter, Energizer
* Puzzle-only (or special mode) Special Blocks: Plastic, Metal, Wall (Passable), Wall (Solid), Water Fish, Water Balloon, Sponge, Apple, Golden Apple, Empty Block
* Easy, game-integrated game updates
* Mouse or keyboard controls, with keyboard control customization
* Multiple adventure savegames
* In-game tutorials
* Combinations of game modes in custom games
* Fun adventure mode story: Intro Cutscene, 45 Main Story Cutscenes, 6 Hidden Cutscenes, Ending Cutscene
* General Items: Place Color Block, Place Special Block, Can
'O Beans, Extend, Constrain, Crystal, Quake Hammer, Lightning, Question
Mark, Huge Boulder, Rainbow, Flood, Icer, Turnipalooza, Color Popper,
Fence, Hourglass, Running Shoes, Feather, Barbells, U-Turn, Wind Burst,
Scrambler, Insta-Streams, Molasses-Streams
* Puzzle-only (or special mode) Items: Safety Pin
* VS Modes: Garbage, Endurance, or Freeform
* Co-Op-Only Modes: Sun or Moon, Block Vaporizer, Item Buddies
* Limited Vs AI
* 64 Achievements
* Adventure collectibles and brainteaser titles
* Level Editor, Adventure Editor, and Theme Editor
* Per-player handicaps, co-op items
* Local high scoreboards (daily and overall)
* Network play for up to two computers, with up to two players on each computer (so 2-4 players in all).
* Alternatively, local 2-player multiplayer on a single computer.
* Server listings and filtering.
* Ability to sumbmit high scores and achievements to twitter.
Windows System Requirements
Windows 2000 or later, 32 or 64 bit
* 512 MB RAM (1 GB recommended)
* 1.4Ghz CPU minimum, 1.8 Ghz recommended for background animation or multiplayer
* 600MB Hard Disk Space
* 800x600 or greater screen resolution (32 bit color, 1280x720 recommended)
* Internet Connection or LAN required for networked multiplayer
* There are no particular graphics card requirements; anything from the last 5-8 years should be fine.
Mac OSX System Requirements
Mac OS X "Panther" 10.3.9 or later, Intel or PowerPC based
* 512 MB RAM (1 GB recommended)
* 1.4Ghz CPU minimum, 1.8 Ghz recommended for background animation or multiplayer
* 600MB Hard Disk Space
* 800x600 or greater screen resolution (32 bit color, 1280x720 recommended)
* Internet Connection or LAN required for networked multiplayer
Re: Looking for Tidalis Partners!
Puzzle games. Not my thing.
Gov- Self-Discovering Zombie
- Posts : 516
Join date : 2010-07-25
Age : 31
Location : Redcliff
Re: Looking for Tidalis Partners!
Mass Effect, Dragon Age, Battlefield, Etc.
Gov- Self-Discovering Zombie
- Posts : 516
Join date : 2010-07-25
Age : 31
Location : Redcliff
Re: Looking for Tidalis Partners!
Either it's me with a broad liking of many game genres, or your stinginess!
Re: Looking for Tidalis Partners!
I know what I like.
Gov- Self-Discovering Zombie
- Posts : 516
Join date : 2010-07-25
Age : 31
Location : Redcliff
Similar topics
» Love AI War and/or Tidalis? We could really use your help...
» Tidalis Lite -- First Beta WebPlayer!
» Tidalis Lite -- First Beta WebPlayer!
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