Funny troll on an AI War thread
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20100825
Funny troll on an AI War thread
Probably going to be deleted, so I might was well repost it.
My OP for new "planet" (maps) additions to the game.
It would be nice for AI War to have additional types of "planets", for
diversification is always important in massive-scale games. "Well, is
there anything beyond colonizable planet, colonizable planet, etc etc?"
Please feel free to input your ideas. With the recent update for the
coloured lines in galaxy view mode, it would be fine to navigate. Please note that most of these are not meant to be captured by the players with a command station!
(And hey, finally another lengthy suggestion topic from me!)
Asteroid field
Contains
varying amounts of resources that may be mined by players via Mobile
Builders. Other buildings cannot be built here in consequence of loose
debris, but fleets behave here normally.
AI at times will send in
patrols to cease player operations if unguarded. Since players cannot
protect this with defenses, the AI may use this for a passage to attack
other player planets. Players must use mobile fleets in order to
protect their mining, or conquer the attached planets to cease attacks
on their operations; exo-harvester shields may be recommended.
Enemy vagabonds are common.
Deep space
There
is nothing here but a deep gaze into the galaxy. Buildings and such
can be built here, units function normally. Marauder attacks here are
relatively common. Designed to be a neutral territory.
Black hole
Another
neutral territory that has a significant benefit for researchers, as
this area provides more knowledge than usual. Marauder attacks here are
frequent; science vessels need to be protected.
Fleets here are
slower than usual, save for the adapting vagabonds. The gravity
exhibited here is powerful enough to prevent construction of buildings.
Contested debris field
A
field of unknown origin, possibly from some ancient battle; speculation
is left to the historians. Marauders and resistance fighters often
clash here for the remnants.
Special: marauder and resistance
fighter bases inhabit this area as they continue to battle for the
debris--players may intervene by assisting a side to destroy the other;
the problem is that both sides are initially hostile to the player, and
until one of these bases are destroyed, they will continue to battle.
The conflict only begins on player discovery so as to save early CPU use
and AI reinforcement.
If the players assist the marauders, they
will be provided with intelligence about the local events, henceforth
receive a knowledge boost and a moderate, permanent resource benefit.
If the resistance fighters are assisted, they will not benefit the
player besides helping to form attacks against AI systems streaming from
this area (like Dyson Gatlings, though move in a group instead of
one-by-one).
Nebula
A
mysterious expansive area that, on player trespass, aggravate nearby AI
planets into steadily sending ships to fend off the human disturbance.
A great human benefit from a nebula is due to the vast amounts of dust
and gas that is readily available on said arena, construction speed is
enhanced along with being discounted when a command station is placed.
However, as the AI had previously figured, the disturbance of peace
within this area may consequently cause a Zenith fleet to respond, an
enemy to everyone.
Vagabonds do not traverse this area.
Magnetic cloud
Another
mysterious anomalous part of the galaxy that boosts the speed of all
ships, while rendering shields of ships smaller than starships useless.
It is said that these areas are often inhabited by wandering golems
whose existence were superimposed upon, listlessly searching for some
purpose. Only one ever finds seclusion in a single cloud, and when
challenged will it turn hostile against the player; however, it can be
destroyed to be captured and repaired for human control.
Many
vagabond ships here find a common quality of solemn peace here, and will
attack the player if the golem is targeted; the AI finds this unity
disturbing, and uses reinforcements to attack both the vagabonds and the
golem after the players has discovered the area.
Wormhole
A
self-explanatory part of the galaxy; an area that allows instant
traverse to another part of the galaxy when research of wormhole travel
is committed; a single wormhole connects to another individual
wormhole. The AI monitors and patrols these anomalies well, and upon
discovery of a large player fleet will it react by fortifying the
wormholes with nearby planet reinforcements on both ends. No ships may
traverse through to the other wormhole without the research, and normal
scout ships cannot travel through them, only scout starships.
Buildings
cannot be built here, and only light vagabond activity is exhibited
here. A planet must be captured on the other end if players wish to
receive supply on that side.
Minor planet types
Dwarf planet
Possesses a small gravity well (closer wormholes), nothing too special other than having less resources and smaller build area.
Gigantic asteroid
An asteroid that produces a vast amount of a single resource.
Pulsar
Has no resource asteroids, but power plants here produce more energy.
----------------------------
[quote=Moonshine Fox link]
While many of these are subject to balance issues, these are really good ideas and I hope that they, in some form, will make it into the game someday. Can really affect the tactical and strategical environment!
[/quote]
Yeah, definitely, these are just vague generalizations of what can be implemented into AI War to greatly improve the overall diverse feeling of AI War.
[quote=Giegue]
alot of the descriptions make no sense though. a nebula is full of dust, thus the AI should not be ABLE to detect the ships
a wormhole makes no sense at all, since there is at least one on every planet.
pulsars are stars, and stars are no capturable. plus, power plants are not solar panels, they don't need a star to function.
an asteroid field that could not allow building of small devices like turrets would DEFINATELY be too dangerous for fleets and mining buildings, and stuff.
deep space is the stuff between two planets that you skip over with wormholes to prevent long journeys.
[/quote]
I apologize ahead for what I am going to post, but honestly, this is a troll reply. An often occurrence for you, Mr. Giegue, no?
>Gameplay > Realism
AI War in entirety does not make sense.
Buildings magically spawning.
Fire and explosions.
Missiles and similar weapons.
et cetera.
Argument invalid.
[quote=Captain]What happen ?[/quote]
[quote=Crew member]Somebody set us up the wormhole to deep space[/quote]
[quote=Captain]What you say !![/quote]
[quote=AI CATS]HA HA HA HA .... [/quote]
[quote=Captain]Move 'ZIG' to next wormhole. [/quote]
[quote=Captain]For great justice.[/quote]
My OP for new "planet" (maps) additions to the game.
It would be nice for AI War to have additional types of "planets", for
diversification is always important in massive-scale games. "Well, is
there anything beyond colonizable planet, colonizable planet, etc etc?"
Please feel free to input your ideas. With the recent update for the
coloured lines in galaxy view mode, it would be fine to navigate. Please note that most of these are not meant to be captured by the players with a command station!
(And hey, finally another lengthy suggestion topic from me!)
Asteroid field
Contains
varying amounts of resources that may be mined by players via Mobile
Builders. Other buildings cannot be built here in consequence of loose
debris, but fleets behave here normally.
AI at times will send in
patrols to cease player operations if unguarded. Since players cannot
protect this with defenses, the AI may use this for a passage to attack
other player planets. Players must use mobile fleets in order to
protect their mining, or conquer the attached planets to cease attacks
on their operations; exo-harvester shields may be recommended.
Enemy vagabonds are common.
Deep space
There
is nothing here but a deep gaze into the galaxy. Buildings and such
can be built here, units function normally. Marauder attacks here are
relatively common. Designed to be a neutral territory.
Black hole
Another
neutral territory that has a significant benefit for researchers, as
this area provides more knowledge than usual. Marauder attacks here are
frequent; science vessels need to be protected.
Fleets here are
slower than usual, save for the adapting vagabonds. The gravity
exhibited here is powerful enough to prevent construction of buildings.
Contested debris field
A
field of unknown origin, possibly from some ancient battle; speculation
is left to the historians. Marauders and resistance fighters often
clash here for the remnants.
Special: marauder and resistance
fighter bases inhabit this area as they continue to battle for the
debris--players may intervene by assisting a side to destroy the other;
the problem is that both sides are initially hostile to the player, and
until one of these bases are destroyed, they will continue to battle.
The conflict only begins on player discovery so as to save early CPU use
and AI reinforcement.
If the players assist the marauders, they
will be provided with intelligence about the local events, henceforth
receive a knowledge boost and a moderate, permanent resource benefit.
If the resistance fighters are assisted, they will not benefit the
player besides helping to form attacks against AI systems streaming from
this area (like Dyson Gatlings, though move in a group instead of
one-by-one).
Nebula
A
mysterious expansive area that, on player trespass, aggravate nearby AI
planets into steadily sending ships to fend off the human disturbance.
A great human benefit from a nebula is due to the vast amounts of dust
and gas that is readily available on said arena, construction speed is
enhanced along with being discounted when a command station is placed.
However, as the AI had previously figured, the disturbance of peace
within this area may consequently cause a Zenith fleet to respond, an
enemy to everyone.
Vagabonds do not traverse this area.
Magnetic cloud
Another
mysterious anomalous part of the galaxy that boosts the speed of all
ships, while rendering shields of ships smaller than starships useless.
It is said that these areas are often inhabited by wandering golems
whose existence were superimposed upon, listlessly searching for some
purpose. Only one ever finds seclusion in a single cloud, and when
challenged will it turn hostile against the player; however, it can be
destroyed to be captured and repaired for human control.
Many
vagabond ships here find a common quality of solemn peace here, and will
attack the player if the golem is targeted; the AI finds this unity
disturbing, and uses reinforcements to attack both the vagabonds and the
golem after the players has discovered the area.
Wormhole
A
self-explanatory part of the galaxy; an area that allows instant
traverse to another part of the galaxy when research of wormhole travel
is committed; a single wormhole connects to another individual
wormhole. The AI monitors and patrols these anomalies well, and upon
discovery of a large player fleet will it react by fortifying the
wormholes with nearby planet reinforcements on both ends. No ships may
traverse through to the other wormhole without the research, and normal
scout ships cannot travel through them, only scout starships.
Buildings
cannot be built here, and only light vagabond activity is exhibited
here. A planet must be captured on the other end if players wish to
receive supply on that side.
Minor planet types
Dwarf planet
Possesses a small gravity well (closer wormholes), nothing too special other than having less resources and smaller build area.
Gigantic asteroid
An asteroid that produces a vast amount of a single resource.
Pulsar
Has no resource asteroids, but power plants here produce more energy.
----------------------------
[quote=Moonshine Fox link]
While many of these are subject to balance issues, these are really good ideas and I hope that they, in some form, will make it into the game someday. Can really affect the tactical and strategical environment!
[/quote]
Yeah, definitely, these are just vague generalizations of what can be implemented into AI War to greatly improve the overall diverse feeling of AI War.
[quote=Giegue]
alot of the descriptions make no sense though. a nebula is full of dust, thus the AI should not be ABLE to detect the ships
a wormhole makes no sense at all, since there is at least one on every planet.
pulsars are stars, and stars are no capturable. plus, power plants are not solar panels, they don't need a star to function.
an asteroid field that could not allow building of small devices like turrets would DEFINATELY be too dangerous for fleets and mining buildings, and stuff.
deep space is the stuff between two planets that you skip over with wormholes to prevent long journeys.
[/quote]
I apologize ahead for what I am going to post, but honestly, this is a troll reply. An often occurrence for you, Mr. Giegue, no?
>Gameplay > Realism
AI War in entirety does not make sense.
Buildings magically spawning.
Fire and explosions.
Missiles and similar weapons.
et cetera.
Argument invalid.
Visual/infrared/spectrum/other detection methods present in the AI War universe.a nebula is full of dust, thus the AI should not be ABLE to detect the ships
Add a map with a single wormhole then, "since there is at least one on every planet."a wormhole makes no sense at all, since there is at least one on every planet.
OP: Please note that most of these are not meant to be captured by the players with a command station!pulsars are stars, and stars are no capturable.
That's part of the AI War canon. Such information is relevant to what you believe; futuristic-ally it makes sense to harvest energy from suns/stars.plus, power plants are not solar panels, they don't need a star to function.
an asteroid field that could not allow building of small devices like turrets would DEFINATELY be too dangerous for fleets and mining buildings, and stuff.
deep space is the stuff between two planets that you skip over with wormholes to prevent long journeys.
[quote=Captain]What happen ?[/quote]
[quote=Crew member]Somebody set us up the wormhole to deep space[/quote]
[quote=Captain]What you say !![/quote]
[quote=AI CATS]HA HA HA HA .... [/quote]
[quote=Captain]Move 'ZIG' to next wormhole. [/quote]
[quote=Captain]For great justice.[/quote]
Last edited by Josh "Spikey00" Y. on Wed Aug 25, 2010 6:05 pm; edited 2 times in total
Funny troll on an AI War thread :: Comments
Re: Funny troll on an AI War thread
His post was:
alot of the descriptions make no sense though. a nebula is full of dust, thus the AI should not be ABLE to detect the ships
a wormhole makes no sense at all, since there is at least one on every planet.
pulsars are stars, and stars are no capturable. plus, power plants are not solar panels, they don't need a star to function.
an
asteroid field that could not allow building of small devices like
turrets would DEFINATELY be too dangerous for fleets and mining
buildings, and stuff.
deep space is the stuff between two planets that you skip over with wormholes to prevent long journeys.
alot of the descriptions make no sense though. a nebula is full of dust, thus the AI should not be ABLE to detect the ships
a wormhole makes no sense at all, since there is at least one on every planet.
pulsars are stars, and stars are no capturable. plus, power plants are not solar panels, they don't need a star to function.
an
asteroid field that could not allow building of small devices like
turrets would DEFINATELY be too dangerous for fleets and mining
buildings, and stuff.
deep space is the stuff between two planets that you skip over with wormholes to prevent long journeys.
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